When I was writing my children’s books, there was a lot of blab about world-building. Fantasy author types would wax lyrical about the joys of creating mystical realms - with many of them getting a bigger kick out of this stuff than plot or character. I often found it all a bit much - reminiscent of the Dungeons & Dragons nerds I met at college.
Nevertheless, I did get on and do it myself. The world of my stories is based on the real world in the late 1950s to mid-60s, then given a blast of kerosene in the form of action-spy-adventure films of the time. Maybe there is already a name for the genre - Jet Punk, or something. My publisher, Kay Green, described it thus:
There is a subtle magic here. The book matches the demands of modern 9-12s fiction and the main character is very much a 21st century boy but, without interrupting the action, the story speaks eloquently of a long-forgotten beauty – not fantasy, not ancient history, but something you and I had forgotten was magic: a Britain where country roads were bright and welcoming, where cars, motorbikes and aeroplanes – not to mention their pilots – still had an aura of adventure about them. And on top of all that, it’s laugh-aloud funny.
World-building is something that good planners and creatives have always done without thinking about it too much. (Or talking about "world-building”. Which always sounds a touch self-important and pompous to me.) But it seems to be something that’s being rediscovered - many of the trend reports have mentioned “brand lore” and a couple of weeks ago, I read this article from Tom Donohue of BeenThereDoneThat.
Warning: one or two phrases in here did make me squirm, but the point “You build the mythology, they tell the stories” is a good one. I’m not convinced that “we need new frameworks that break the rigidity of the brand key/onion”, though. I think it’s too many frameworks, tick-boxes and processes that have brought us to the sorry state that commercial creativity is in. Frankly, the fewer frameworks, flywheels, models, tools, templates, personas and CDJs I have to deal with, the better.
To prove I’m not just being a dreadful curmudgeon, here are a few ad-type things I’ve seen recently that do portray a wonderful (and distinctive) world of the brand in question, capturing its soul or spirit (if you like).
Poretti Beer - I haven’t seen such a brilliant and distinctive campaign since many a year. Away with all the stock pictures of inanely-grinning young things! (Who’d probably turn their noses up at a nice beer if it was offered.) “Welcome to the Lake” - yes, please!
Funny that the next one’s alcohol, too. My old friend Jägermeister.
Swag meets Stag. Like it - and the women’s sneakers are already sold out - I checked.
While we’re in Germany, have a look at Jack Wolfskin’s latest campaign. Which goes to show that you don’t need to invent a fantasy world for your brand - just explore the wild places of our own world ...
... you’ll see trees of green, red roses too ...
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